Chiefs Ground Game Scouting Recap vs Chargers

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Net Yards Rushing:  135

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 Chargers-icon_mediumWhen football teams play in wet weather you can bet that the running games are going to be used a lot more.   That is exactly what happened Monday night when the Chiefs played the San Diego Chargers.

At first blush it appeared that the running game struggled to establish itself against the Chargers, and maybe it did.  However, It is hard to get the running game going when the other team knows you are going to run the ball.  With that in mind, and the fact that it was a sloppy night, I am encouraged with the running game of the Chiefs and expect them to grind it out a little bit more in 2010.  But to do that they are going to have to pass the ball with at least a little more effectiveness.

In this weekly post I will chart the running game tendencies of Weis and his offensive unit.  In what formations does Weis like to use Charles?  How about Jones?  What formations does Weis like to run draws?

Lets take a look... 

click to zoom

Please refer to the Bewsaf Past Posts button at the bottom of this article for any inquiries into past ground game scouting reports for the 2010 season.

 

Chiefs Ground Game Scouting Report:

  • The fact that the Chiefs like to use the draw is probably obvious to most fans.  The draw is at its most affective when the defenders worry about the pass.  Weis and Cassel need to get something going in the passing game.  If they do...look out for that draw.
  • It appears that Weis is going to employ multiple formations with a hand full of run plays.  This creates a smaller sample size when opponents are breaking down keys and tendencies.  It also makes this post longer. :)
  • Charles was involved in every play that involved a pulling guard.  Those four plays went for a total of 68yds or an average gain of 17yds per carry.  Everyone knows that Charles busted the 56 yard play and that is why the average is high.  But the preseason tendencies and results suggest the same thing.  When the Chiefs pull a guard they make yards. 
  • At one point in the fourth quarter the Chiefs ran the ball 6 consecutive times.
                                                             GAME TOTALS
Run Plays Draw Plays Base/Zone Plays Pulling Lineman
Weak Strong Weak Strong Weak Strong Weak Strong
10 13 2
3
5
7
1
3
Yards Yards Yards Yards Yards Yards Yards Yards
39
92
0
12
19
18
8 60
3.9 avg
7.0 avg
0.0 avg
4.0 avg
3.8 avg
2.5 avg
8.0 avg
20.0 avg

Play Chart Observations:

  • Weis is keeping the strong/weak tendencies balanced, which he did in the preseason.
  • Draw plays were not as affective as usual in the Chargers game.  That should be no surprise considering the Chiefs had a hard time passing the ball.

Season Formation Totals

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Formation Frequency
Pro Weak:  2 plays
Gun Doubles Open:  10 plays
Run Weak: 0 Run Strong: 2
Run Weak: 2 Run Strong: 1
Avg Gain: 0
Avg Gain: 29
Avg Gain: -2
Avg. Gain: 3

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Draw Plays: 00
Pull Guard: 02
Draw Plays: 01
Pull Guard: 01
Base/Zone: 00 Base/Zone: 01

Formation Notes:

  • When the Chiefs were in Pro Weak they brought the house by having a fullback, running strong, and pulling a guard all at the same time.  Power football baby!  :)
  • Weis didn't utilize the Pro weak and Pro strong formation as much as I thought he would.  One would think that in the rain the run game could us a fullback more than it did.  But Weis appeared to have a solution for that.
  • The solution was Moeaki.  Weis used the tight end, specifically Moeaki, as a motioning/pulling lead blocker.  It appeared that his strategy was to spread the Chargers out and still have a lead blocker by using the tight end.

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Formation Frequency
Ace Doubles: 4 plays
Pro I: 3 plays
Run Weak: 1
Run Strong: 2
Run Weak: 1
Run Strong: 2
Avg Gain: 8.0
Avg Gain: 3.5
Avg Gain: 10.0
Avg. Gain: 1.0

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Draw Plays: 00 Pull Guard: 01
Draw Plays: 00
Pull Guard: 00
Base/Zone: 02 Base/Zone: 03

Formation Notes:

  • Note really a lot of notes for these formations this week.

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Formation Frequency
Ace Doubles: 2 plays
Gun Spread: 2 plays
Run Weak: 1
Run Strong: 1
Run Weak: 1
Run Strong: 0
Avg Gain: 8.0
Avg Gain: 2.0
Avg Gain: 12.0
Avg. Gain: 0

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Draw Plays: 00 Pull Guard: 01
Draw Plays: 01
Pull Guard: 00
Base/Zone: 01 Base/Zone: 00

Formation Notes:

  • Not a lot of plays out of these formation either.  As they start to accumulate we will be able to see more.

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Formation Frequency
Pro I Twins: 3 plays
Ace Spread: 2 plays
Run Weak: 2
Run Strong: 1
Run Weak:1
Run Strong: 0
Avg Gain: 3.5
Avg Gain: 6.0
Avg Gain: 9
Avg. Gain: 0

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Draw Plays: 00 Pull Guard: 00
Draw Plays: 00
Pull Guard: 00
Base/Zone: 03 Base/Zone: 01

Formation Notes:

  • Every time Weis called Pro Twins the Chiefs ran the ball.
  • All three plays out of Pro Twins were base/zone plays.  After one regular season game and four preseason games...the Chiefs run the ball better with a tight end and fullback on the field.

Chargers-icon_mediumChiefs-icon_medium

Formation Frequency
Gun Trips Open: 8 plays
Formation
Run Weak: 1
Run Strong: 1
Run Weak:0
Run Strong: 0
Avg Gain: 6.0
Avg Gain: 0.0
Avg Gain: 0
Avg. Gain: 0

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Draw Plays: 02 Pull Guard: 00
Draw Plays: 00
Pull Guard: 00
Base/Zone: 00 Base/Zone: 00

Formation Notes:

  • The Gun Trips formation was used mostly in the hurry up.  The Chiefs ran the ball 2 out of 8 plays for an average gain of 3.0 yards.

 

Other Formation Notes:

  • A handful of other formations were used but the Chiefs did not run out of any of them against the Chargers.

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Click On "Bewsaf Past Posts" for more past articles

*Kansas City Chiefs Scoring By Field Position *Chiefs vs Chargers - Breaking Down The O-Line Tape

*I Wish I Had A Dollar (Bewsaf Uncaged)

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